In reality who are you?

Is it time for recreating your reality or for recreating you? You think you are creating reality when you build something, buy something, or climb that mountain. Reality creation is more about allowing reality to create you, or more to the point expand the you that exists through experience and perceptions. When you begin to think of the physical aspects of reality as tools that help to create you, you are more on the mark. There is a lot to unpack in the hammering of a single nail. The perceptions that follow are many, not just one. How does it feel to hold the hammer, hear the pounding of the hammer, when you miss or hit the nail, the situation by which you needed to use a hammer, etc.

All of these perceptions play a role in what you would call your over all perception of that experience. However, one or two of those individual perceptions will over ride the rest when it comes to deciding whether or not you will use a hammer again. You may not even remember it because it happened so long ago. In the end it makes the “you” that likes or dislikes hammering in a nail. Even possibly the you that refuses to pick up the hammer. It’s time to sort that out and begin recreating you.

Common sense you say? Yes it is. Let’s look further. From that experience you may not remember what you needed the nail for. It was in the past and seemingly unimportant now. How you feel about it remains. the perception of that experience has become a part of who you are. You are of course creating your own reality but things you have or do are also creating you.

Over time

Let’s say that the birdhouse building experience happened when you were a child and now you are an adult. You need to hammer a nail into the wall to hang a picture. The only perception of using a nail was many years ago and you don’t remember how you felt about it. It will still determine the “outcome” of how your nail in the wall experience plays out. Your last perception created by the last time you do anything becomes where you start off when you decide to do the same thing again. It doesn’t matter how much time has passed. So you created a birdhouse, what did the birdhouse create? A part of who you are.

Consider how many experiences you have in a day. Can you keep track of them all or even remember the ones that you deemed important? No. What you do perceive is, I can or I cannot, I want to or I don’t want to. I am afraid or I can do this, I don’t like loud sudden bursts of noise, or it’s merely a momentary loudness, etc. Merely hammering in a nail has created a part of who you are.

How can you tell what reality you are creating?

You might be asking yourself about now what to do about things that you cannot remember that went poorly. How can you tell if you cannot recall? The answer to this is simply to ask yourself how you feel about what you are about to do. Let’s say that you don’t remember building the birdhouse, or the last time you hammered in a nail. The picture still has to get into the wall, so will you or won’t you. Do you feel good about the prospect or not so comfortable? If it doesn’t feel comfortable don’t do it.

Instead, envision yourself doing it successfully. Do this for a day but only when it comes to mind. Feel the nail in your fingers and the hammer in your hand. Feel the wall in the perfect location. Hear the sound of the hammer hitting the nail perfectly. Make it as real as possible. Do it a few times before you go ahead with your project. Because you have created a new perception, how do you know if you have done this process successfully? You will feel good about hammering the nail into the wall. Keep envisioning hammering the nail into the wall until it feels good when you set about doing it.

I used a simple act of hammering a nail into a wall as an example, but this should be applied to anything that you are doing. If it feels uncomfortable in any way before doing it don’t do it. Envision in your mind the outcome that you want before going into it. You will see things get better over time when you begin recreating you.

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